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HOLY ALLIANCE

HOLY ALLIANCE

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Classes

CORA

Corites depend on their god Decem for
power and wisdom. They focus on the spiritual realm and
don’t appreciate mechanics as much as Bellato or Accretia.

FEDERATION

BELLATO

Although Bellatians have small body frames,
they have strong physical abilities. Before the three nations
were hostile towards each other, Bellato Union had learned
high tech machinery from Accretians and spiritual powers
from Corites.

Classes

EMPIRE

ACCRETIA

Accretians left their human bodies for stronger
mechanical ones. They cannot use Force, but
they have extremelystrong defense and supporting
armors instead.

Classes

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Level 30

HOLY ALLIANCE CORA

SPECIALIST

Craftsman

Craftsmen are suppliers who specialize mining, processing, manufacturing, and upgrading. Hence, they are usually assorted as a non-fighter, and can lead the game with great economic foundation.

Class Skills

Set Guard Tower: A license to build a guard tower. (Passive skill)

Level 40

Artist

Artists are responsible for supplying goods; the commodities they make have been highly appreciated for the artistic beauty.

Class Skills

Gage Recovery: Repairs a target’s damaged armor and recovers DP to the maximum.

Rebirth: Brings back life by using items that can recuperate an ally.

Sealed animus invocation: Passive ability, allows you to invoke sealed animus.

Level 30

HOLLY ALLIANCE CORA

MAGE

Caster

Casters, so called Battle force casters, usually prefer to use offensive force in combats. The use of fire, water, earth and wind forces have resemblance with the Belato’s Chandra, but they are known as a destructive class since they have a special dark force which is extremely hostile,

Class Skills

Concentration: Increases force strength using mental concentration.

Summoner

Summoners basically have Spiritualist abilities. Thus they can use all kinds of forces, and they have a special ability to summon Animus.

Class Skills

Animus invocation: Passive ability, allows you to invoke dark animus.

Level 40

Warlock

Calms down one’s mind which allows more accurate use of force, also increasing the critical rate as well as the accuracy rate.

Class Skills

Meditation: Calms down one’s mind which allows more accurate use of force, also increasing the critical rate as well as the accuracy rate.

Stone Curse: Turns the opponent into stone, sealing up their movements. After turning into a stone, none of the force/physical attacks will take effect.

Striking Force: Create an object with one’s force and throw it at the opponent. It is similar to Bellato Wizard’s fundamental skill, but the Warlocks argue that it is different.

Dark Priest

Dark Priests, known as the official of Decem, acts with tactics for the ally’s survival. With their help in battles, the survival rate has increased.

Class Skills

Force Shield: Creates a shield with Decem’s divine protection force. By using the shield, FP is used for damage instead of one’s

Return Gate: Teleports party members to previous binding point.

Escape: Teleports yourself to your binding point.

Grazier

Graziers are the ones who have shared more mutual response with the Animi of outer world. They can freely send or summon the Animi from outer world.

Class Skills

Animus Rest: Allows the Animi, who have been sealed in the force river, to take a long break.

Fast Recall: Concentrates on one’s force to reduce the delay time on summoning Animus.

Maximum Summon: Concentrates one’s force at Animus, and allows the Animus to show its true power (Increased strength).

Life Conflict.Increases the maximum health and attack power indicator.

Level 30

HOLLY ALLIANCE CORA

RANGER

Archer

Archers can use various long-distance weapons except guns. Since they have positive response to arrows and negative response to guns, they are highly considered archers.

Class Skills

Hold: Paralyzes enemies for a short period.

First Strike Shot: Attack long distant enemies with arrows.

Hunter

Hunters are considered half-alliance class. They started out by putting aversion from guns to psychological problems, and were created by Accretian and Bellato gun users. Although they use arrows, they are more attached with guns and can develop themselves on using balanced form of skills.

Class Skills

Extinction: Become invisible

Trapping: Ability to set traps (Passive skill)

Find Trap: Lets you find invisible traps.

Level 40

The Adventurer

The Adventurers love to explore the fields of the kingdom; having long-distance eye sights and senses like a beast. For these abilities they are recognized as the best archers in Cora.

Class Skills

Correct Eye:Increases long-distance attacks by using force to see clearer within longer distance

Precise Striking: Increases one’s strength and accuracy rate by concentration.

Fire: Deals maximum damage at long range.

Stealer

The heathen of Kora, who thinks only about themselves, has the ability to confuse the opponent. The Stealers are recognized by those who have exceptional viability; never hesitate to perform dishonorable acts, and bishops who elevate their abilities. They are currently accepted as a class.

Class Skills

Blink Illusion: Concentrates all power into evasiveness while it reduces strength.

Heat Confusion: Shows visions that confuse the opponent’s mentality, reducing the maximum FP and maximizes FP consumption.

Dead Illusion: They pretend to be dead, making the opponent think they are really dead. (unable to target)

Fire: Deals maximum damage at long range.

Assassin

They are secretive assassins in Decem temple. The Assassin can secretively infiltrate anywhere and assassinate the opponent’s important figures.

Class Skills

Silent Step: Hide behind the enemy’s back and strike the vital spot with one hit. The enemy faints after getting hit.

Trap Box: Extends the bag which carries traps that one can activate. (Passive Skill)

Fire: Deals maximum damage at long range.

Level 30

HOLY ALLIANCE CORA

WARRIOR

Champion

Champions are the ally’s main force Infantry. They are a brutal class and are so called the shock troops of Decem for their aggressiveness. They can handle anything that is related to weapons using both hands, and are considered to be the standard alliance class.

Class Skills

Power Up: Increases critical hit percentage for a short period.

Faith: Instantly increases all offense and defense.

Knight

They are the true type of knights. They prefer to hold single handed weapons and shields, having resemblance with the union soldier Miler. Moreover, they are considerably intelligent, uses right amount of force, and have many more playable styles. (They are similar to the Paladins in the Middle Ages)

Class Skills

Relax: An instant increase of evasion, defense, and shield block percentage.

Vampire Groan: As a skill of groaning vampire, you absorb some of enemy’s health.

Shout: Increases the AP in a certain area and makes them attack the one who cast the spell.

Level 40

Templar

Templars are the sacred champions who have been blessed with maximum physical ability. Their superior physical strength, such as strong attacks, instant power and speed, are known to be fearful targets against the enemies.

Class Skills

Full Swing: Crushes opponent with a full swing using every strength and centrifugal force.

Grace: Increases one’s strength and accuracy rate for a short period.

Acceleration: Increases the movement speed for a short period of time.

Magnetic handle: Increases accuracy and attack power.

Acceleration: Increases the movement speed for a short period of time.

Guardian

They are the guardians of the Decem temple. The Guardians judge those who are disobedient towards the Decem’s will. They are fearful warriors who drop the criminals’ strength, and judge them with exceptional dexterity.

Class Skills

Quick Change: Used to shorten the delay of one’s skills and reduces the burden that runs through the body.

Muscle Break: Damages the opponent’s muscle joints and weakens their strength.

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Black Knight

Black Knights have been blessed by the dark force. The Black Knights fight with illusion effects from blessings of the dark force. They can cast illusions on themselves to build up dreadful defense or on enemies and cause hallucination, making them attack without persistency.

Class Skills

Hypnotic Power: Casts an illusion telling oneself is mortal and increases one’s defense.

Disability Forcing: Elevate a monster’s AP in order to allure it and make them attack the one who cast the spell

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Level 30

BELLATO FEDERATION

SPECIALIST

Driver

Drivers can operate MAU’s.

Class Skills

MAU Management: The opportunity to use four MAUs appears.

CraftsmAn

Craftsmen are suppliers who secialize in mining, processing, manufacturing, and upgrading. They can lead the game with grat economic foundation.

Class Skills

Set Guard Tower: Ability to build guard towers

Level 40

Armor Rider

Armor Riders can handle stronger MAU’s and can produce better armor.

Class Skills

Armored Mastery: Ability to handle stronger MAU’s (passive skill)

Repair Discount: Repair units at a cheaper price (passive skill)

Mental Smith

Mental Smiths aid battles by preparing various weapons and armors and takes part in protecting their allies.

Class Skills

Gage Recovery: Repairs damaged armor and fully recovered DP

Rebirth: Revives someone in your race.

Level 30

BELLATO FEDERATION

MAGE

Psyper

Psypers have very strong force skills. They prefer using force to attack than to support.

Class Skills

Edian’s Soul: Increases force attack power

Chandra

Chandras are excellent at supporting their allies. They specialize in holy force.

Class Skills

Heal Wind: Heals all party members

Recall: Summon a party member to your position

Level 40

Wizard

Wizards have the strongest offensive power. They prefer to fight head on with their opponents.

Class Skills

Sage Force: increases damage and range of attacks

Deadly Staff: Stuns enemies

Force Impact: Immensely damages opponents

Astraler

Astralers are excellent at supporting their allies.

Class Skills

Force Freezing: Tremendously increases defense, but immobilizes oneself

Return Gate: Teleports all members in your party to your binding location.

Escape: Teleports to your binding point

Holy Chandra

Holy Chandras have excellent supporting skills.

Class Skills

Recovery Circle: Fully heals all party members

Nerve Fuzzy: Reduces opponent’s hit rate and accuracy

Judicious Brain: Shortens cast delays on forces

Level 30

BELLATO FEDERATION

RANGER

Desperado

Desperados are good with both long and short-range weapons and can deal a lot of damage.

Class Skills

Strong: Increases attack and skill power

Sniper

Snipers specialize in long-range weapons. They can be useful for scouting out territory and setting traps.

Class Skills

Hide: Becomes invisible

Trapping: Ability to create traps using a trap kit (passive skill)

Find Trap: Allows you to find invisible traps

Level 40

Hidden Soldier

Hidden Soldiers prefer firearms.

Class Skills

Eagle Cruiser: Attack opponent with continuous shots

Quick Attack: Faster skill abilities.

Fire: Deals maximum damage at long range.

Sentinel

Sentinels use force along with other fighting tactics to defeat opponents.

Class Skills

Scamper: Greatly increases movement, but decreases evasion and attack speed

Divine: Removes all debuffs

Oppression: Reduces the maximum amount of FP and increases the cost of using the target's magical abilities and powers.

Fire: Deals maximum damage at long range.

Infiltrator

There’s no other word to describe them – Infiltrators are like ninjas. They are very stealthy and lay a lot of traps.

Class Skills

Trap Box: Allows you to carry more traps (passive skill)

Fatal Step: Hides and quickly strikes opponent’s vital spot

Fire: Deals maximum damage at long range.

Level 30

BELLATO FEDERATION

WARRIOR

Commando

Commandos deal a lot of damage. They prefer close-combat and using two-handed weapons.

Class Skills

Howl: Increases skill power

Milers

Milers are excellent at defending. They prefer using shields and wielding one-handed swords.

Class Skills

Defend: Increases defense and shield protection

Provoke: Aggravates monsters and causes them to attack you

Level 40

Berserker

Berserkers are excellent at close-range combat. They give massive amounts of damage.

Class Skills

Double Crash: Strong spin attack

Rabering Bless: Decreases opponent’s speed

Beast Eye: Increases strength and division

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Armsman

Armsmen are good with both defense and offense. They prefer using maces.

Class Skills

Judgement: Stuns opponent

Stamina: Greatly decreases opponent’s SP and blocks SP recovery

Perfect: Increases accuracy

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Shield Miler

Shield Milers have very high defense due to using shields. Their specialized shields are able to drain and absorb health from opponents.

Class Skills

Buildup Defense: Increases defense and shield blocking success rate

Blood Sucking: Absorbs HP

Taunt: Increases AP

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Level 30

EMPIRE ACCRETIA

SPECIALIST

Engineer

Engineers have a thread of connection with other race Craftsmen. Although mining, processing, manufacturing, and upgrading are the base skills, their basic ability itself is superior compared to other race, because they can handle other various abilities; they are a true class of multiform.

Class Skills

Set Guard Tower: Ability to build guard towers.

Level 40

Scientist

Accretians were in charge of construction only, but the Scientists have been rebuilt to supports their allies. They are greatly skilled in producing weapons that they don’t need any improvements on their abilities.

Class Skills

Instant Repair: Brings back life by using items that can recuperate an ally.

Gage Recovery: Repairs a target's damaged armor and recovers DP to the maximum.

Battle Leader

Battle Leaders use machines to protect their allies rather than producing using it for production. They take a big part in combats by increasing ally’s abilities, and decreases opponent’s abilities.

Class Skills

Gage Down: A remedy that influences the target’s armor effects while reduces the maximum gage.

Nimble Joint: Loosen up the target’s muscle joint for faster running speed for a short period.

Solid Mode: Turns into gold and take no damage from any attacks, but cannot do anything for a short period.

Level 30

EMPIRE ACCRETIA

RANGER

Gunner

Gunners are equally good with both close- and long-distance combat and also use launchers.

Class Skills

Compound Siege: Oppresses the enemy with stronger launchers using Siege kit.

Flash Bang: Using flash grenade effect that hinders the opponent’s sight for a certain period, making the opponent loose target. It is highly functional in hunting.

Amining Launcher: Oppresses the enemy with launchers that are stronger than regular attack.

Scouter

Scouters are used appropriately in both combat and non-combat situations. Thus they have the appropriate long-distance combat skills including other various skills.

Class Skills

Stealth: Make your character invisible.

Trapping: It is proof that they can create a trap that can harm the opponents. (Passive skill)

Find Trap: Lets you find invisible traps.

Level 40

Striker

Strikers are known to be the strongest in Accretia; namely, the launcher’s fate. They are in any ways specialized to handle launchers. They are the main offense group of Accretia.

Class Skills

Siege Mastery: Increases attack and defense power in siege mode.

Desperation Launcher: Initiates a big blast using launcher.

Missile fist: (Must be in siege mode.) Shoot powerful missiles.

Dementer

Dementer belongs to an organization with a tactical goal of confusing the opponent or supporting the ally. If they were to serve the Empire, they would sacrifice themselves without hesitation.

Class Skills

Hyper RPM: Decreases the attack strength.

Teleportation capsule: Opens a portal to a safe area.

Fire: Deals maximum damage at long range.

Kamikaze: Activates the self-destruct mode.

Phantom Shadow

Phantom Shadow squad takes small scale movements in order to attack on the enemy’s back. If the enemies encounter one of the Phantom Shadow, it is no different from encountering their doom.

Class Skills

Illusion Attack: Hide behind the enemy’s back and strike the vital spot with one hit.

Fire: Deals maximum damage at long range.

Trap box: Passive skill, increases the number of traps installed.

Level 30

EMPIRE ACCRETIA

WARRIOR

Destroyer

Destroyers are equipped with disastrous mechanism. They use all short-distance weapons, and as an imperial soldier, their class has the most standard play.

Class Skills

Mangle: Just like it says; you get to mangle with the opponent. This skill allows you to lock-on an opponent, operating your stamina to constantly attack violently towards the enemy.

Shield Battery: Enhances recovery for a short period.

Gladius

Gladiuses are similar to Destroyers, but they have their own exclusive shield which is used for balancing defense and offense. They also resemble with Cora’s Black Knights and Bellato’s Miler. The only difference is that Gladiuses use a shield.

Class Skills

Mega Shield: Increases defense and shield protection percentage for a short period.

Rapid: Shortens delay when attacking, allowing faster attacks.

Illedate: Elevate a monster’s health in order to allure it.

Level 40

Punisher

Punishers are lone warriors, equipped with a set of useful modifications. They can immobilize targets and deliver powerful blows.

Class Skills

Rage Blow: Blows a strike at the opponent, making them bleed. The opponent keeps on getting damage while the bleeding stanches up.

Magnetic Net: Throws a capsule that makes a magnetic net towards the opponent to cease their movements.

Magnetic Arm: Increases one’s strength and accuracy rate for a short period.

Acceleration: Increases the movement speed for a short period of time.

Assaulter

Accretia’s main Attacker class. With mighty strength and outstanding durability, they can manage to take part as the main Damage-dealer, and as the Tanker.

Class Skills

Limit Gage: Increases one’s defense gage for a certain amount of time

Capacity Engine: Performs one’s maximum release to enhance strength for a certain amount of time.

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

Mercenary

A class constructed to fight against force. The Mercenary is made with a body with interior frame that encounters the union soldiers and the ally’s force.

Class Skills

Powerful Element: Instantly covers one’s body with force whereas strengthening the force effects.

Excel Charger: Elevates energy efficiency which enhances the basic effect of HP charger to have a better effect.

Cry: Increases the AP in a certain area and makes them attack the one who cast the spell.

Acceleration: Increases the movement speed for a short period of time.

Deafening explosion: Apply a powerful gople.

NEXUS SERVER

The "Power Gamer" Server. Highly populated with extremely competitive residents. If you`re up for the challenge, this is where you belong.
  • Max Level 55
  • Exp Rate Normal x5 | Premium x10
  • All PT Rate Normal x5 | Premium x10
  • Drop Rate Normal x4 | Premium x8
  • Animus Rate Normal x10 | Premium x15
  • Mining Normal x8 | Premium x10
  • Looting Speed x2
  • Max PVP Normal 15.000 | Premium 30.000
  • Active Daily Quest
  • Active Free Premium Every Weekend
  • Sell Rate Item Standard CCR
  • Active Auction
  • Active Shared PVP (Party)

XENOS SERVER

The speed playing server. With story-centric campaigns that form the basis for events that will be featured outside the game. Start your character here if you want to build your own science fantasy legend
  • Max Level 55
  • Exp Rate Normal x50 | Premium x100
  • All PT Rate Normal x32 | Premium x64
  • Drop Rate Normal x8 | Premium x8
  • Animus Rate Normal x20 | Premium x30
  • Mining Normal x5 | Premium x10
  • Looting Speed x2
  • Max PVP Normal 15.000 | Premium 30.000
  • Sell Rate Item Standard CCR
  • Active Auction
  • Active Shared PVP (Party)